Torque now properly sits down on benches. When playing as Milla, Lilac and Carol's sprites were in the wrong vertical positions during the river scene after Sky Battalion. Dragon Valley's score tally now properly activates if you somehow skip the end boss In Fortune Night, rolling arches in the first section would sometimes make it impossible for Milla or Torque to land on the ground when touched during their hover moves Some of Torque's weapons wouldn't pass through the colored blocks in Battle Glacier regardless of their activation state Torque weapons that are affected by gravity weren't colliding with jump-through platforms Torque's drowning animation works properly now Torque's HUD lingered in the cutscene after Battle Glacier's boss Torque could hit and destroy Fortune Night's midboss before the fight began, causing the door to the next area to never open. Patched up all the holes in the ceiling in Trap Hideout. The player now regenerates life during the Battle Glacier schmup on Easy and Casual. Torque regains his hover if his energy meter fills up completely while still falling. Torque's dash no longer depletes his energy meter, and his hover lasts longer. Earth Bomb hit frequency: 5 frames -> 10 frames Improved shading on Aqua Tunnel's boss, Fortune Night's bats, the Rollers in Fortune Night and the Biker Ninjas in Trap Hideout. Changelog for update 1.21.4 / GOG-5 (Windows) / GOG-6 (Linux and Mac) (added 13 April 2016):
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